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Endless space 2 wiki minor civilizations
Endless space 2 wiki minor civilizations







endless space 2 wiki minor civilizations

  • Made bonuses a flat + 20 food and production per module per turn.
  • Doubled Base Trade HQ Output (both Luxury and Dust).
  • Reduced Trade and Science Agreements Cost to a flat 50 influence, rather than 0.5 per pop.
  • Increased damage bonus (applies flotilla-wide vs the targeted enemy) on Quadrinix module from 6% to 10% per CP targeted also increased damage boost from 15% to 20%.
  • Increased damage bonus (applies flotilla-wide vs the targeted enemy) on Antimatter module from 4% to 6% per CP targeted also increased damage boost from 10% to 15%.
  • Adamantian-consuming squadrons are unlocked with Subatomic Disruption.
  • Antimatter-consuming squadrons are unlocked with Hyperfield Generators.
  • Enabled Unlock of Squadrons Modules that Require Strategic Resources through Technology rather than Quest.
  • Allowed having multiple starting population traits.
  • Removed Behemoths from Ship List in Faction Previews.
  • Made Minor Faction Quantity show exact number, and added more options.
  • Added a separate slider for luxury count.
  • More timer options for overall end turn, per tech stage, and per extra system.
  • Changed Horatio's starting minors to 1 Bhagaba and 1 Pulsos.
  • Reduced module unlocked with Behemoth Advanced Climatology from 0.5 to 0.1 Science per Depletion Point.
  • Reduced upgraded modules (unlocked with Behemoth Exploitation 1 and 2) from 30% and 50% FIDS extraction, respectively, to 20% and 25%.
  • endless space 2 wiki minor civilizations

    Reduced Burning Metal law (Umbral Choir quest reward) from 5 to 2 Hacking Speed per Backdoor.Increased the production cost of a Stasis Singularity to 10 each of quadrinix and orichalcix (from 1 of each).Removed Inflation from Lumeris Colonization.Gave Unfallen Explorers a Defense/Support Flex Slot.Made hull cost flat (400 on Normal, 200 on Fast) instead of scaling with military tech tier (partially reverted in later version).Reduced vining time by 20-25% (15 to 12 on Normal speed, 8 to 6 on Fast speed).Enabled to Use Omniscience Ability on Affinity Techs (previously, Omniscience did not apply to Sophon ship hull technologies).Previously, manpower modules would refill ground defenses, making invasion nearly impossible.Disabled Combining Vodyani Manpower Module and Meditation Modules.Nerfed leeching speed of tier 2 and 3 leecher modules from 37.5 and 100 to 25 and 50.Quintupled leeching modules' essence per CP destroyed in battle from 1, 2 and 4 (for respective tiers) to 5, 10, and 20.Buffed pacific conversion from 100 per pop to 750 per pop.

    endless space 2 wiki minor civilizations

    Buffed minor faction essence tribute per turn.For Depletion, the following options exist (Secondary Only):.For FIDSI, the following options exist (Primary Only):.For System Manpower Capacity, the following options exist:.For Defensive Damage, the following options exist:.For System Manpower, the following options exist:.For Empire Manpower, the following options exist:.For Happiness, the following options exist:.For Influence, the following options exist:.

    endless space 2 wiki minor civilizations

    For each of the FIDS, the following options exist:.

    #Endless space 2 wiki minor civilizations mod#

    Merged with "All the Traits" Mod and Added Additional Traits

  • Increased Pirate Node Spawn Range to 1-4 systems (from 2-3) to prevent lag in games where systems are mostly controlled.
  • Fixed Agridrugs and Split Second Ablatives Icons being switched.
  • Allowed Combat Ships to target colonizers, behemoths, and special ships.
  • Fixes to bugs introduced in the recent bugfix patches (ex: hero skills not working, happiness GUI).








  • Endless space 2 wiki minor civilizations